#include "stdafx.h"
#include "Enviroment.h"

Ogre::Camera* VWD::Enviroment::Camera = 0;
Ogre::SceneManager* VWD::Enviroment::SceneManager = 0;
Ogre::Viewport* VWD::Enviroment::Viewport = 0;
Ogre::RenderWindow* VWD::Enviroment::RenderWindow = 0;
lua_State* VWD::Enviroment::luaState = 0;
#if _WIN32
boost::signal<HRESULT(HWND, UINT, WPARAM, LPARAM)> VWD::Enviroment::OnWin32Msg;
// boost::signal<void()> VWD::Enviroment::OnUserPressCtrlC;
// boost::signal<void()> VWD::Enviroment::OnUserPressCtrlX;
// boost::signal<void()> VWD::Enviroment::OnUserPressCtrlV;
#endif